This is a file of hex values relating to the "optin" abilities that are used by the land-rover, ice-digger and hydrofoil in Phantasy Star IV. Part 1) Byte descriptions [part1] Part 2) Byte list [part2] Part 3) Notes [part3] Part 1) Byte descriptions [part1] !1: This is the name that the game displays when the optin is activated. Only here as a reference, it is not stored with this data (but quite nearby). Check the offsets list if you want to find this text. !2: This number is not stored at this point in the rom, but it is used by the vehicle statistics to indicate which abilities are open to each vehicle. !3: This is the offset at which this data can be found. Byte 1: This is the "effect". Only two are used by vehicles. 01: damage 02: death Byte 2: Relevant statistic. For vehicles, it's always Strength (aka 1). Byte 3: Targetting byte. For vehicles, it's always all enemies (aka 2). Byte 4: Power byte. Y'know. It's in hex. If you want to see the decimal value easily, check the .htm version. Byte 5: This is the save. It's sort of the opposite of power; each ability is associated with the means by which to resist it. This is either subtracted from the damage or affects the chance to work for a status attack. 02: mental 06: defense 07: magic defense Byte 6: Elemental. You ought to be used to this. Here's my naming system: 01: Physical (others may call this force) 02: Energy (others may call this radiation or laser) 03: Fire 04: Gravity 05: Water (others may call this ice) 06: Anti-Evil (others may call this energy or holy) 07: Electric (others may call this lightning) 08: Holyword (others may call this holy) 09: Brose (others may call this anti-mech) 0A: Biological (others may call this death or status or anti-bio) 0B: Psychic (others may call this status or death) 0C: Mechanical (others may call this anti-mech) 0D: Efess (others may call this holy or anti-evil) 0E: Destroy (others may call this death) Byte 7: Seemingly always 0. Makes everything nicely formatted, at least. Byte 8: Seemingly always 0. Makes everything nicely formatted, at least. Part 2) Byte list [part2] !1 !2 !3 1 2 3 4 5 6 7 8 Cluster 01 285670 01 01 02 80 06 01 00 00 Gravitn 02 285678 01 01 02 F0 07 04 00 00 Th.Grid 04 285680 01 01 02 00 07 07 00 00 X-Burst 08 285688 01 01 02 F0 07 02 00 00 Napalm 10 285690 01 01 02 80 07 03 00 00 Nothing 20 285698 01 01 02 80 06 01 00 00 N-Spher 40 2856A0 02 01 02 20 02 0E 00 00 Nothing 80 2856A8 01 01 02 80 06 01 00 00 !1 !2 !3 1 2 3 4 5 6 7 8 Part 3) Notes [part3] -I sure hope that those Nothing abilities have animations so we can add new firepower! That would be awesome. Unfortunately I've had trouble assigning these nothing abilities to the vehicles. This document's current home is http://www.wrftpb.com/psiv/ , and was made by Kyle "FreshFeeling" Chapman in November, 2005. Last updated December 20, 2005.